![]() Zero Hour also contains three new campaigns of five missions each instead of seven in the last game, one for each side, with their chronological order being USA first, GLA second, and China last. Main article: War against the GLA#Zero Hour Development of the new units was inspired by the development team's experiments with INI editing and combining existing units and weapons to create new ones. The generals system was originally supposed to appear in the base game. Regular factions seen in the base game are also available and are updated. Zero Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful "boss" general, General Leang. You thought wrong.Ĭommand and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2003. (Mac OS) Recommended: 1.6 GHz Processor, 256+ RAM, 64 MB Video Card, Directx 9c 1 GHz PowerPC G4, 256 MB RAM, Mac OS X 10.2.6, 32 MB video card, DVD-ROM drive.Intel Pentium 3/AMD Athlon 800 MHz, 128 MB RAM, Windows 98/ME/2000/XP/Vista, 32 MB AGP DirectX 8.1 compatible video card NVIDIA Geforce 2 or ATI Radeon 7500, DirectX 8.1 compatible sound card, 8x CD-ROM/DVD-ROM drive, vanilla Generals.If a mod changes things there it will be overriden.Ĭan this be changed to work with any mod? HandCreatedMappedImages.INI - definitions of UI-textures. If a mod changes which factions are available it will not work, or maybe partially GameData.ini - just for zoom, will give problems if a mod makes changes to gamedata.iniĬontrolBarScheme.ini - This defines how the controlbar will look for each faction. Yes and No, depends on what the mod changes. Yes, from what I tested, it did not desync in LAN-Multiplayer. Operation Firestorm will use 18 buttons and this ui supports that, while default generals only uses 14 per commandset. Why there is a space between the buttons and the clock? big files improve the quality of all button-images and UI and goes well with widescreen-mod. You can also specify any resolution with -xres and -yres, but it should be 16:9 for this mod.įor laptops you might want use: 1280×720, or 1366×768ĭownload Gentool's () ControlbarHD mod (). quickstart jumps intro video if you want that too. exe has to be inside "" and the arguments outside! Right click the shortcut, go to properties and add it to target, it should look following: "C:\\Command & Conquer Generals Zero Hour\generals.exe" -xres 1920 -yres 1080 -quickstart By renaming it to 00Whatever.big it should be loaded over this mod.Ĭreate shortcut to generals.exe (inside your ZH folder) and add following commandline arguments: -xres 1920 -yres 1080 This will replace the default UI textures with high-res/widescreen ones.Īnother big will override this mod if its name is alphabetically before 0Widescreen. big) GameData.ini this will override this mod.Ĭopy 0Widescreen.big into your Zero Hour Folder (it needs to be in the folder where all other. This mod contains GameData.ini which has only changed the zoom level. (or not to change the zoom to you prefered level). This mod also increases the zoom level, if you have already another zoom mod you can remove it. THIS MOD DOES NOT ADD ANY NEW UNITS SEEN ON THE OPERATION:FIRESTORM MODDB PAGE!!! Most menu screens have been altered to look better in widescreen resolution. This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. This is adds Operation Firstorm's widescreen UI to default Zero Hour
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